16-BIT RETRO
🔊
SFX
🎵
BGM
CRT:
ON
TIC-TAC-TOE
SUPER BATTLE SYSTEM
•
1P VS CPU (HARD)
P1 [X]
00
WINS
TIES
00
DRAWS
CPU [O]
00
WINS
PLAYER 1 TURN
STREAK: 0
STAGE CLEAR
PLAYER 1 WINS!
NEXT ROUND ↵
🔄
RESTART
🗑️
CLEAR
⚙️
OPTIONS
TIP: USE NUMPAD 1-9 OR CLICK TO PLACE
// CARTRIDGE CONFIGURATION //
✕
GAME MODE:
1P vs CPU (HARD / MASTER)
1P vs CPU (NORMAL / 16-BIT)
1P vs CPU (CASUAL / EASY)
2P PASS & PLAY (VERSUS)
ARCADE PALETTE:
SUPER NINTENDO 1991
SEGA GENESIS / BLAST
NEO GEO ARCADE MVS
CYBER MATRIX 90s
FIRST TURN:
PLAYER 1 (X) ALWAYS
ALTERNATE EACH ROUND
RANDOM COIN FLIP
PLAYER 2 / CPU (O)
CPU REACTION SPEED:
AUTHENTIC (400ms delay)
TURBO (120ms delay)
CHIP THINKING (800ms delay)
HIGH STREAK RECORD:
0
TOTAL ROUNDS:
0
INSERT COIN • 16-BIT AUDIO SYNTHESIS • 1994 ENTERTAINMENT SYSTEM